Virtual environments
Introduction
A virtual environment (EV) (Virtual Environment or VE in English), can be defined as the computer-generated environment (usually or ideally in real time) in which the user can move and interact with the digital objects that make it up, an environment that can be traversed, modified or transformed according to the user's actions.[1].
Thus, the virtual environment is a simulated computational model designed to promote interaction with the human cognitive level. As a man-made environment, it can contain objects that represent true (real) entities or abstract ones that have a simulated physical representation. By definition, this representation expands the limited scope that visualization provides, according to traditional techniques, since it includes all human senses and not only vision.[1].
The creation of cognitive maps") –mental representations of the layout of the environment– can be enhanced through the representation of maps, and the map can be understood as a metaphor for the spatial knowledge of the environment. Virtual environments introduce a metaphor without an interface, since they eliminate the mediation between interaction and spatial representation. With this approach, the virtual map") is the interface through which knowledge is constructed without inductive mediation, but through the exploration of information.[1].
Context
The virtual environment is a concept that evolved from the term virtual reality, which was introduced by pioneers Myron Krueger and Jaron Lanier. The fundamental idea that gave rise to virtual reality was, in fact, introduced by Ivan Sutherland, in a 1965 article, "The Ultimate Display",[2] in which he envisioned the computer as a "mirror of a mathematical wonderland", where the behavior of objects would not have to follow the physical properties that found in nature. The experience with the last screen would be a complete sensory experience that includes vision, hearing, touch, smell and taste.
In classic virtual environments, the user's sensory and motor systems are connected to the computer through sensors and effectors&action=edit&redlink=1 "Effector (computing) (not yet written)").[note 1] To generate sensory stimuli, special purpose simulation systems are used, which are already capable of reproducing image and sound in real time, three-dimensional and emulation of the real behavior of the element (force feedback), but with limitations for the other senses. These effectors are used in conjunction with six degrees of freedom (x, y, z) and yaw, pitch, roll, tracking sensors that together create a very attractive subjective sense of presence. This description constitutes what is generally called an immersive virtual environment.