Urban augmented reality
Introduction
Interactive architecture is a branch of ephemeral architecture that encompasses various fields such as interactive installations, kinetic architecture), scenography, smart spaces, augmented reality, videomapping, audiovisual techniques, lighting, projection, programming, 3D printing, among others. Its common objective is to transform the way of living and communicating with space and place, also including the emotional and artistic dimension, which directly relates it to interactive art.
Interactivity is a concept widely used in communication sciences, computer science, multimedia design and industrial design. Interactive is understood as the ability to respond to stimuli, which creates a dialogue between the architecture and the user.
Triggers
This type of ephemeral architecture emerged in the 1970s, with the development of computing and the digital world. Audiovisual techniques become accessible in terms of size, ease of use and price. With the democratization of these technical means, interactive architecture begins.
A notable historical precedent was the architect Cedric Price with his Generator project (1976). It consisted of a collection of interchangeable parts integrated into a computer system that allowed rapid changes in organization and configuration.
The most notable characteristic of the evolution of this field is that it is developed in parallel with new digital technologies and open source systems, which gives each project a high innovation component.
Types of interactive architecture
Programmed architecture
The programmed interactive architecture implies a design and coding process, creating a source code for computer programs. Its purpose is to exhibit a desired behavior through software.
Architecture in response to external stimuli
is a sound installation that uses different types of speakers, systems and materials. A simple interactive installation based on open source tools.