Telepresence refers to a set of technologies that allow a person to feel as if they were present, to give the appearance or effect of being present through telerobotics, in a place other than their true location.
Telepresence requires users' senses to interact with specific stimuli to provide the sensation of being in that other place. Additionally, users can be given the ability to affect the remote location. In this case, position, movements, actions, voice, etc. can be detected. of the user to transmit and duplicate them at the remote location to cause this effect. Therefore, information can travel in both directions between the user and the remote location.
A popular application is found in telepresence video conferencing, the highest possible level of video telephony. Telepresence via video displays greater technical sophistication and improved fidelity of both sight and sound than traditional video conferencing. Technical advances in mobile collaboration have also expanded the capabilities of video conferencing beyond the boardroom for use with portable mobile devices, enabling collaboration regardless of location.
A similar or identical concept is that of telexistence, which was first proposed by Susumu Tachi in Japan in 1980[1] and 1981[2] as patents and the first report was published in Japanese in 1982[3] and in English in 1984.[4].
History
In a pioneering article, American cognitive scientist Marvin Minsky attributed the development of the idea of telepresence to science fiction author Robert A. Heinlein: "My first vision of a remote-controlled economy came from Robert A. Heinlein's prescient 1948 novel, Waldo," Minsky wrote.[5] In his science fiction short story "Waldo" (1942), Heinlein first proposed a primitive system of telepresence. telepresence master-slave manipulator.
The term telepresence, a neologism due to futurist Patrick Gunkel), was introduced to the public in a 1980 article by Minsky, who outlined his vision of an adapted version of the older concept of teleoperation that focused on giving a remote participant the sensation of being actually present in a different location. One of the first systems to create a fully immersive illusion of presence in a remote location was the Virtual Fixtures platform developed in 1992 in the United States. United States Air Force Armstrong Laboratories by inventor Louis Rosenberg. The system included stereoscopic viewing of images of the remote environment, as well as immersive haptic feedback using a full upper body exoskeleton.[6][7][8].
Telepresence robots
Introduction
Telepresence refers to a set of technologies that allow a person to feel as if they were present, to give the appearance or effect of being present through telerobotics, in a place other than their true location.
Telepresence requires users' senses to interact with specific stimuli to provide the sensation of being in that other place. Additionally, users can be given the ability to affect the remote location. In this case, position, movements, actions, voice, etc. can be detected. of the user to transmit and duplicate them at the remote location to cause this effect. Therefore, information can travel in both directions between the user and the remote location.
A popular application is found in telepresence video conferencing, the highest possible level of video telephony. Telepresence via video displays greater technical sophistication and improved fidelity of both sight and sound than traditional video conferencing. Technical advances in mobile collaboration have also expanded the capabilities of video conferencing beyond the boardroom for use with portable mobile devices, enabling collaboration regardless of location.
A similar or identical concept is that of telexistence, which was first proposed by Susumu Tachi in Japan in 1980[1] and 1981[2] as patents and the first report was published in Japanese in 1982[3] and in English in 1984.[4].
History
In a pioneering article, American cognitive scientist Marvin Minsky attributed the development of the idea of telepresence to science fiction author Robert A. Heinlein: "My first vision of a remote-controlled economy came from Robert A. Heinlein's prescient 1948 novel, Waldo," Minsky wrote.[5] In his science fiction short story "Waldo" (1942), Heinlein first proposed a primitive system of telepresence. telepresence master-slave manipulator.
The term telepresence, a neologism due to futurist Patrick Gunkel), was introduced to the public in a 1980 article by Minsky, who outlined his vision of an adapted version of the older concept of teleoperation that focused on giving a remote participant the sensation of being actually present in a different location. One of the first systems to create a fully immersive illusion of presence in a remote location was the Virtual Fixtures platform developed in 1992 in the United States. United States Air Force Armstrong Laboratories by inventor Louis Rosenberg. The system included stereoscopic viewing of images of the remote environment, as well as immersive haptic feedback using a full upper body exoskeleton.[6][7][8].
The first commercially successful telepresence company, Teleport (later renamed TeleSuite), was founded in 1993 by David Allen and Herold Williams.[9] Before TeleSuite, they ran a resort business from which the original concept emerged because they often found that businesspeople had to shorten their stays to participate in important meetings. Their idea was to develop technology that would allow businesspeople to attend their meetings without leaving the resorts so they could extend their hotel stays.
Hilton Hotels originalmente había licenciado instalarlos en sus hoteles en Estados Unidos y otros países, pero su uso era bajo. La idea perdió impulso, con Hilton retirándose de forma eventual. TeleSuite luego comenzó a enfocarse menos en la industria hotelera y más en sistemas de telepresencia orientados a los negocios. Los accionistas finalmente tenían suficientes acciones para reemplazar al liderazgo original de la compañía, lo que finalmente llevó a su colapso. David Allen compró todos los activos de TeleSuite y nombró a Scott Allen como presidente de la nueva compañía llamada Destiny Conferencing.[10].
Destiny Conferencing licensed its patent portfolio to Hewlett-Packard, which became the first major company to join the telepresence industry, soon followed by others such as Cisco and Polycom (now called Poly).[11] After forming a distribution agreement with Pleasanton-based Polycom, Destiny Conferencing sold on January 5, 2007 to Polycom for $60 million.
A telepresence research project began in 1990. Located at the University of Toronto, the Ontario Telepresence Project (OTP) was an interdisciplinary effort involving social sciences and engineering. Its final report stated that "... was a three-year, $4.8 million pre-competitive research project whose mandate was to design and field-test advanced media space systems in a variety of workplaces to gain insight into key sociological and engineering problems. The OTP, which ended in December 1994, was part of the International Telepresence Project that linked Ontario researchers with their counterparts in four European nations. The project's main sponsor was the Government of Ontario, through two of its Centers of Excellence: the Information Technology Research Center (ITRC) and the Telecommunications Research Institute of Ontario (TRIO)".[12].
Benefits
Telepresence allows people to participate in virtual meetings or events with a sense of physical presence, despite being located in different geographic locations. The benefits of telepresence, according to industry experts,[13] include:.
These benefits have led to increasing adoption of telepresence across a variety of industries and sectors as it offers a cost-effective and convenient alternative to traditional in-person meetings, especially in an increasingly globalized and digitalized world.
Find more "Telepresence robots" in the following countries:
[1] ↑ S.Tachi, K.Tanie and K.Komoriya: Evaluation device of mobility aids for the blind,
[2] ↑ S.Tachi, K.Tanie and K.Komoriya: Operation method of manipulators with sensoryinformation display functions, Japanese Patent 1458263 filed on January 14, 1981.
[3] ↑ S.Tachi and M.Abe: Study on Telexistence (I) -Desigan of Visual Display-, Proceedings of the 21st SICE Annual Conference, pp.167-168, Tokyo, July 28–30, 1982.
[4] ↑ S. Tachi, K. Tanie, K. Komoriya and M. Kaneko, Tele-existence (I): Design and Evaluation of a Visual Display with Sensation of Presence, RoManSy 84 The Fifth CISM-IFToMM Symposium. 1984: 206–215.
[6] ↑ Kim, Won S.; Rosenberg, Louis B. (21 de diciembre de 1993). «Virtual fixtures as tools to enhance operator performance in telepresence environments». Proc. SPIE 2057, Telemanipulator Technology and Space TeleroboticsProceedings 2057: 10-21. ISSN 0277-786X. doi:10.1117/12.164901.: https://es.wikipedia.org//portal.issn.org/resource/issn/0277-786X
[7] ↑ L. B. Rosenberg. The Use of Virtual Fixtures As Perceptual Overlays to Enhance Operator Performance in Remote Environments. Technical Report AL-TR-0089, USAF Armstrong Laboratory, Wright-Patterson AFB OH, 1992.: https://apps.dtic.mil/dtic/tr/fulltext/u2/a292450.pdf
The first commercially successful telepresence company, Teleport (later renamed TeleSuite), was founded in 1993 by David Allen and Herold Williams.[9] Before TeleSuite, they ran a resort business from which the original concept emerged because they often found that businesspeople had to shorten their stays to participate in important meetings. Their idea was to develop technology that would allow businesspeople to attend their meetings without leaving the resorts so they could extend their hotel stays.
Hilton Hotels originalmente había licenciado instalarlos en sus hoteles en Estados Unidos y otros países, pero su uso era bajo. La idea perdió impulso, con Hilton retirándose de forma eventual. TeleSuite luego comenzó a enfocarse menos en la industria hotelera y más en sistemas de telepresencia orientados a los negocios. Los accionistas finalmente tenían suficientes acciones para reemplazar al liderazgo original de la compañía, lo que finalmente llevó a su colapso. David Allen compró todos los activos de TeleSuite y nombró a Scott Allen como presidente de la nueva compañía llamada Destiny Conferencing.[10].
Destiny Conferencing licensed its patent portfolio to Hewlett-Packard, which became the first major company to join the telepresence industry, soon followed by others such as Cisco and Polycom (now called Poly).[11] After forming a distribution agreement with Pleasanton-based Polycom, Destiny Conferencing sold on January 5, 2007 to Polycom for $60 million.
A telepresence research project began in 1990. Located at the University of Toronto, the Ontario Telepresence Project (OTP) was an interdisciplinary effort involving social sciences and engineering. Its final report stated that "... was a three-year, $4.8 million pre-competitive research project whose mandate was to design and field-test advanced media space systems in a variety of workplaces to gain insight into key sociological and engineering problems. The OTP, which ended in December 1994, was part of the International Telepresence Project that linked Ontario researchers with their counterparts in four European nations. The project's main sponsor was the Government of Ontario, through two of its Centers of Excellence: the Information Technology Research Center (ITRC) and the Telecommunications Research Institute of Ontario (TRIO)".[12].
Benefits
Telepresence allows people to participate in virtual meetings or events with a sense of physical presence, despite being located in different geographic locations. The benefits of telepresence, according to industry experts,[13] include:.
These benefits have led to increasing adoption of telepresence across a variety of industries and sectors as it offers a cost-effective and convenient alternative to traditional in-person meetings, especially in an increasingly globalized and digitalized world.
Find more "Telepresence robots" in the following countries:
[1] ↑ S.Tachi, K.Tanie and K.Komoriya: Evaluation device of mobility aids for the blind,
[2] ↑ S.Tachi, K.Tanie and K.Komoriya: Operation method of manipulators with sensoryinformation display functions, Japanese Patent 1458263 filed on January 14, 1981.
[3] ↑ S.Tachi and M.Abe: Study on Telexistence (I) -Desigan of Visual Display-, Proceedings of the 21st SICE Annual Conference, pp.167-168, Tokyo, July 28–30, 1982.
[4] ↑ S. Tachi, K. Tanie, K. Komoriya and M. Kaneko, Tele-existence (I): Design and Evaluation of a Visual Display with Sensation of Presence, RoManSy 84 The Fifth CISM-IFToMM Symposium. 1984: 206–215.
[6] ↑ Kim, Won S.; Rosenberg, Louis B. (21 de diciembre de 1993). «Virtual fixtures as tools to enhance operator performance in telepresence environments». Proc. SPIE 2057, Telemanipulator Technology and Space TeleroboticsProceedings 2057: 10-21. ISSN 0277-786X. doi:10.1117/12.164901.: https://es.wikipedia.org//portal.issn.org/resource/issn/0277-786X
[7] ↑ L. B. Rosenberg. The Use of Virtual Fixtures As Perceptual Overlays to Enhance Operator Performance in Remote Environments. Technical Report AL-TR-0089, USAF Armstrong Laboratory, Wright-Patterson AFB OH, 1992.: https://apps.dtic.mil/dtic/tr/fulltext/u2/a292450.pdf