liquid architecture
Introduction
Virtual architecture is defined by Gonzalo Vélez as:
To have the basic precepts and understand the incorporation of architecture in the world of virtuality, in its most general concept, architecture is the art and technique of projecting and designing buildings, structures and spaces.
The term architecture comes from the Greek αρχ (arh), whose meaning is 'chief' 'one who has control', and τεκτων (tekton), that is, 'builder' or 'carpenter'. Thus, for the ancient Greeks the architect was the head or director of construction and architecture was the technique or art of the person who carried out the project and directed the construction of buildings and structures, since the word Τεχνη (techne) means 'knowing how to do something'. The words technical and also tectonic ('constructive') come from it.
Said William Morris, founder of Arts and Crafts in The Prospects of Architecture in Civilization, a lecture given at the London Institution on March 10, 1881 and compiled in the book On Art and Socialism, published in 1947 in London.
Virtual Architecture
The concept of virtual architecture has evolved since the first experiences of computer-assisted architecture in the 60s, but has taken off since the boom of the virtual, at the end of the century, with the International Virtual House Competition held in 1997. Currently the concept focuses on Architecture made for cyberspace, applying Virtual Reality technologies, immersive or not. Among the pioneers of this discipline, Marcus Novak stands out, who at the dawn of the 90s presented the essay Liquid Architecture and from that time a series of related documents on this topic originated on the Internet.
In this way, the concepts of liquid architecture (Architetture liquide nel cyberspazio) are born, from which the ideas of virtual and virtuality arise to refer to physically intangible but completely experiential spaces, within a controlled way such as cyberspace; In reference to liquid architecture, Novak expresses:
His innovative work Dancing With The Virtual Dervish: Worlds in Progress developed at the Banff Center between 1991 and 1994 within the scope of the comprised the world's first four-dimensional submerged environments and explored and enabled navigation through spaces using four spatial dimensions, eventually being used as a frame dimension.