Deep accessibility policy
Introduction
There are different definitions of design for all (DPT) (or universal design, according to the term used in the United States), for example: “The design of products and environments that can be used by all people, to the greatest extent possible, without the need for adaptations or specialized designs” (Trace Centre); arms);[2] “Design for All in the Information Society is the conscious and systematic effort to apply principles, methods and tools proactively, with the aim of developing Telecommunications and Information Technology (T&IT) products and services that are accessible and usable by all citizens, avoiding the need for later adaptations or specialized designs” (Stephanidis et. al., 2001).[3].
Design for All in the context of Information and Communication Technologies (ICT) should not be conceived as an effort to achieve a one-size-fits-all solution, but rather as a user-centred approach to offering products that address the potential range of human capabilities, skills, requirements and preferences. Therefore, the result of the design process does not have to be a single design, but rather a design space provided with appropriate alternatives, accompanied by the principles on which each alternative is based, that is, the characteristics of the specific user and the context of use for which each alternative has been designed.
Related concepts
Assistive technologies, accessibility (universal), universal design and inclusive design") are considered related concepts that support inclusion.
Traditionally, accessibility problems have been solved with adaptations, using assistive technology products as a technical formula.
With a clear connection to disability, universal access allows people to access it. Universal Access implies the accessibility and usability of information and telecommunications technologies for all people, anywhere and at any time, and thus their inclusion in any life context. It aims to potentially enable equal access and active participation of all people in human activities carried out through computers, both existing and emerging, by developing products and services that are universally accessible and usable, and with supporting functions in the environment. These products and services must be able to be adjusted to the needs of each user in different contexts of use, regardless of their location, the target computer or the runtime environment.